This checklist helps turn an exciting 3D idea into a practical delivery conversation. It is designed for teams preparing a production browser experience, not a generic design exercise.

Who it is for

  • Product teams planning a browser-based 3D product demo, configurator, or launch experience
  • Campaign and creative teams working out whether interactive 3D will support the idea
  • Teams with an existing prototype that needs a realistic production plan

What it helps decide

  • The goal of the experience, who will use it, and what the 3D layer needs to achieve
  • The interaction, content, and asset requirements before design and engineering begin
  • Device support, performance expectations, loading strategy, and accessible fallbacks
  • The people, systems, approvals, and launch constraints that shape delivery

What to gather

  • A short project brief and the user journey you want to improve
  • Existing product models, imagery, brand assets, and motion references
  • Known platforms, integrations, analytics needs, and launch dates
  • Questions or risks the team needs resolved before committing to production

Use it to prepare for a discovery conversation, then explore our Three.js, WebGL, and WebGPU development service for the technical planning, implementation, QA, and launch work behind the experience.